Built by a Dad on a Mission
When game developer Sam Glassenberg's daughter was diagnosed at age five, life changed overnight. Suddenly, running a videogame studio became his "second job" as he embraced his new role as a stand-in pancreas. The onboarding process was brutal and unforgiving.
Sam is a Stanford-trained computer engineer. His wife is a primary care pediatrician. They should have been the diabetes-management dream team. Instead, they were totally overwhelmed. After 9 months of learning through trial-and-error on their own child, Sam finally understood how all this worked and how to manage it. It was at that point he realized that this problem was solvable with videogame mechanics. He set out to make sure no parent would have to go through this unprepared ever again.
Rather than relying on trial-and-error in the real world, Level One compresses months of learning into a few hours of simple gameplay. It transforms the daunting tasks of insulin dosing, carb counting, and preventing highs or lows into a visually intuitive experience, powered by simple taps.